A tactical zombie-defense prototype in Unity. Predict the horde’s movement, place delayed artillery and defenses, and choose upgrades between waves.
Time artillery strikes to hit the advancing horde.Combine airstrikes, napalm, mines, and sentries to hold the line.Upgrade your weapons and shape the battlefield with defenses.
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About this project
I wanted to test out using Unity's MCP to vibe code a mobile-friendly game. This one's like a tower defense game, but instead of fixed towers, you have time-delayed airstrikes, artillery, and mines you place. You try to control the horde's movement with placeable walls and fields that slow it down to help your strikes hit their targets. Between rounds, roguelike upgrades let you change your weapons and your zone-control items.