Three game prototypes about connecting islands, trading cargo, and building shipping networks.
Shipping Lanes: in this game, you draw a route that ships take from port to port, with the goal of delivering goods to their intended destinations most efficiently.In this concept, contracts appear where you have to deliver a specific commodity to a port before a deadline, forcing you to decide which contracts you can fulfill with your ships in time.In this one, you have ports that generate different resources. You ship them to processing centers and combine them into secondary products, which earn you upgrades to improve ports and ships.
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About this project
This is a set of three recent, related vibe-coded games I've been playing with. The core concept is that shipping lanes offer an interesting foundation for a mobile strategy game. I'm exploring which mechanics are most fun: designing a cohesive network, manually routing under time pressure, or specializing ports for different economic roles.